Posts: 229
Team/Rider Name: VampFrog
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Post by Andy (vampfrog) on Mar 11, 2013 14:34:07 GMT -5
I would rather not just send sugjetions to admis so I'm outing it out for all The only thing I thought would need to be ares to the ruls is no strides when the disk is in hand That way its not just run disk to other side and would add team work as a more important part of the event
VF
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New team, new style. Pretty much new me.
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Post by Ness on Mar 11, 2013 16:04:21 GMT -5
Well, Vampfrog, how I see it is like ultimate frisbee on blades. The only issue you run into there is that it's rather difficult to allow absolutely no running with the disk. You can attempt to set parameters, however. But really, I think putting a bit of limitation on striding is a good idea.
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Team/Rider Name: Akumakaze
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Post by Aj (capndoughboy) on Mar 11, 2013 23:17:03 GMT -5
Maybe make it about not going forward, passes go forward, but skaters can only move sideways or backward. so like ultimate frisbee, kind of like matt said
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Post by Kaori (Kaos) on Mar 20, 2013 21:04:52 GMT -5
that or its like foot ball and passes cant go forwards
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Posts: 229
Team/Rider Name: VampFrog
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Post by Andy (vampfrog) on Mar 20, 2013 23:07:08 GMT -5
?why no forward passing
VF
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Powerblading rocks!
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Post by Shadow on Mar 21, 2013 3:55:50 GMT -5
Am I the only one who thinks that B-Class Disk Battle is just fine as it is and doesn't need any corrections? There's already enough limits: only ONE member of a team is allowed to score points. That means he has to be in the right place in the right time to catch the disk and get to the ?score_field?. Minding that there's no actual limitations on the battleground itself, it can get even more interesting.
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Posts: 229
Team/Rider Name: VampFrog
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Post by Andy (vampfrog) on Mar 21, 2013 13:15:42 GMT -5
the only problem with allowing the person with the disk to run is that its easy to keep a disk close to your body and hard to just steal it out of a two arm grip to the chest, so if i get the disk i just run it all the way to the goal and hand it to the one player that can score. think of it like the dribble rules in basket ball, or how in soccer the ball isn't held to the player so its much easer to steal the ball making team work and skill much more of an important element then just speed alone. in ultimate Frisbee the rule of no walking with the disk is to keep the sport a skill based game. in foot ball running isn't an issue because teams reset when the ball hits the ground.
VF
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Powerblading rocks!
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Post by Shadow on Mar 21, 2013 15:22:03 GMT -5
Oh, so this is your point? Well, then try to ride and maneuver holding frisbee like you've said. Oh, and who said you can't block or knock down the person with the disk?
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Post by Kaori (Kaos) on Mar 21, 2013 18:41:55 GMT -5
also if there are no like forward passes with the exception of short diagnals then it forces the team to work together instead of just running straight for the goal. its like a progression to the goal
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Posts: 229
Team/Rider Name: VampFrog
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Post by Andy (vampfrog) on Mar 21, 2013 20:20:36 GMT -5
you wouldn't have to move that fast because you cant rip the disk from any one but the keeper cant push in less agreed upon as stated in the contact rules
thank you for explaining why for the no forward pass, this would make it into more of a running game vs a passing game (not necessarily a bad thing)
"Disk (B Class)–A battle where both teams select one member to be their Disk Keeper, the only member on the team that can score, as each team helps their Disk Keeper to score points! The other members can only battle with the opposing disk keeper when the disk is in his/her possession. The disk can be stolen through interception, drops (failed throws that are picked up from the ground), hand offs and rips (stealing the disk out of the disk keepers hands). Rips can only be made by the Disk Keeper, no rips from other members can occur. The goal is to have the Disk Keeper on your team make the disk touch your opponent’s goal. Each member of the team must pass the disk, without it touching the ground, in order for the Disk Keeper to score. Goal areas should be decided before starting the battle and marked using chalk lines, benches, nets, posts etc. The two objects representing goals must be of similar size and must be no bigger than 15 ft across and 10 ft high. The number of points that a team has to receive must be decided by the defending team before starting and cannot be changed after starting the match. A coin flip decides which team starts with the disk. (This event cannot be modified)"
what is there simplified: one person on each team can score riders can only block the keeper (this is very unclear in the text) keeper scores by touching opp goal with disk disk can not touch the ground (not clear what happens if it does hit the ground and what distance it must be from the goal to count as passes in secession)
missing content: where do riders start (assume at there goals, or at center) what happens after a goal (assume disk switches hand but how do the scoring team throw it to the other side, do the opp team start with it) witch rider starts with the disk (keeper or other)
unclear: The other members can only battle with the opposing disk keeper when the disk is in his/her possession. (is this stating that only riders can block the keeper and can not interact with other riders or is it stating the disk keeper can not be interacted with in less he/she has the disk) Each member of the team must pass the disk, without it touching the ground, in order for the Disk Keeper to score. (does it state that the disk must be passed to keeper for him to score, or that riders must pass)
(This event cannot be modified): using the rules to an unfair advantage or just unfun advantage rips can only happen between keepers, rider who starts with disk just ride casually to the other side (holding disk with both hands to the chest with arms over the disk) and hand disk to keeper who is waiting at goal, score.
there is a lot that is not clear in these rules and seem unfinished
what i would change it to:
.each team has one keeper .only keeper can score .to score keeper must be the last person to touch the disk before the disk touches the opponents goal .team with disk can change by interception, rips, drops (change happening at the drop location, disk goes to team that was "not" the last to touch the disk before the drop), score (riders/keeper return to goals and start the next round) .keeper starts with the disk on his/her goal or at drop location, and must pass to start round .keeper must be at full stop and may not take any strides with disk in hand before round starts .rips can only happen with in a round, between the time, but not during, the first pass from the keeper to start the round and when the keeper scores to end the round .rider or keeper with disk can no longer take strides while in position of disk (stride indicated by lifting a foot off the ground and that foot returning to the ground with disk still in hand, or by spreading legs apart to gain speed, getting up from a fall, crawling), if rider/keeper takes a stride disk must be dropped .riders can not ruff (if contact rules are use) any rider/keeper that doses not poses the disk, if so rider/keeper must sit out till team that poses the disk changes .goals must be similar in size and clearly marked (chalk, cones, etc.) .keeper of each team must be clearly marked (flag, hat, etc.) .score limit must be decided before the mach starts and clear to all participants
tell me if you find any odd lope holes in these rules pleas this is all i can come up with at the moment
VF
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